Once the portrait (and hair issue) is fixed she is going to become a multiclass Rogue/Cipher, subclasses not decided yet but probably Assassin on the rogue side. If anyone cares about my char background, her name is Alisŵen and in PoE1 she was a cipher with the lesser rogue ability (already wanted to make her 'multiclass' back then) with the Deadfire/ex-slave origin, dual wielding daggers and using a bow. Character Class: Can be a Fighter, Fighter/Monk (Brawler), or Fighter/Barbarian (Brute). Doesn't seem like a cost or time effective decision from the devs to bother with making 4 avatar sizes and now also this extra second image style (which is often far more uglier than the original oil painting art style during conversations IMO) Honestly, I admit I dislike the new pencil/watercolor portrait versions, not just that it results in extra burden to make those variants of the portraits if you don't use the vanilla choices, but design-wise it is also easier to just use a single large, high definition/quality image and let the game automatically crop/resize it while running. ![]() Re, stretches her blue-and-green wings above the entrance to the burial chamber: I protect. Any idea how to enable that for orlans too, or maybe there is already an expanded char designer mod? (Would still prefer if the devs just enable the hair style with the little metal bits in the braided hair for orlans as well - mentioning in case a dev actually reads this later) Dressed in red with a feather in her head, Maat, the Daughter of. Sadly, while I still plan to use this portrait I had in PoE1 as well I noticed that in PoE2 you can't actually choose this hair style for Orlans anymore, but it is still in there for humans and elves. Of course without the correct brushes even the layers/instructions given a couple earlier threads ago (got lost in the dark of the internet until I got to this thread so as I write this I already read through 2-3 closed portrait threads) don't help me much and I need to ask for assistance. I believe the last one got close to how watercolor changes the face without ruining it, seems easy to mess this up due to the fur ![]() My proper size version for PoE1, I made her turn the opposite side from that of Ruloc's versionįor some reason my Photoshop CS6 seems to lack all watercolor brushes so I did the edits with multilayer editing using edge detection and IrfanView but I got stuck Now, this is the original edition of mine I later further worked on to finalize the PoE1 version When I decided on her I was already for a week or two placing the game aside as I didn't like how most character portraits don't reflect the ingame 3D model choices. I used Ruloc's original Hearth Orlan for my PoE1 character, but I wanted her to be a purple armor (primary/secondary colors) wearing redhead with green eyes to reflect my char creation design choices. ![]() So I tried to make this editing myself, I guess I got closer but I always had a problem with using a multitude of layers and various styles.
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