Pistons may sometimes not extend or retract until they receive another block update.Generally, long server response times caused by massive distances produce unintended results, but most blocks and entities behave normally, with a few exceptions: Main article: Java Edition distance effects The player is able to go to Y ☓0,000,000 but it is impossible to teleport beyond these coordinates without the use of external tools. The only way to teleport beyond these coordinates is to use external tools (such as a world editor). X/Z ☓1,999,872 are the maximum coordinates reachable in the Overworld via Nether portal.Despite this, it is still possible to use structure blocks and the / locate command. Attempting to use any block placement command results in an error message. Any attempts to teleport further puts the player back to this coordinate. It is impossible to teleport beyond X/Z ☓0,000,000 using commands in the vanilla game.Nonetheless, there do exist intentional defined limits for some game functionality: However, one can still fly with creative mode or elytra, or use explosives/slime blocks and pistons to get past y=320.īedrock Edition Horizontal limits īedrock Edition technically has no hard boundary, and the world at far distances is far too ravaged by several distance effects to provide any semblance of reasonable gameplay. The player is able to build up to y=320, and down to y=-64. It is advisable to take note of what distance effects do exist, as well as the hard limits present - notably the ☓3,554,432 lighting stop and hard limit of ☒,147,483,647. The game performs normally even at distances of X/Z: ☒,000,000,000, as in modern versions most distance effects have been patched out of the game. This is considered to be the absolute edge of the Minecraft world.īy editing the source code for the game, it is possible to extend the terrain generation and world border past X/Z: ☓0,000,256 (up to X/Z: ☒,147,483,647) and experience the game quite normally (no ghost chunks mobs can spawn alright commands accept higher values). At that point, the player is frozen in place until the minecart is destroyed, then they are teleported back to X/Z: ☓0,000,000.Īs the server thinks the player is still at X/Z: ☓0,000,000, no more chunks generate past X/Z: ☓0,000,256. By using a minecart (in a superflat preset with the top layer as rails), the player can go even further, up to X/Z: ☓0,000,256. ![]() Other block interactions, such as TNT exploding or water flowing, affects blocks outside this limit. This value is hard-coded into the game's source code. Using commands like / teleport does not work, since the game does not accept any value beyond X/Z: ☓0,000,000. At this point, there is an invisible "wall" preventing the player from advancing by setting any players' positions beyond it to it, even in spectator mode. The third layer lies exactly one chunk further, at X/Z: ☓0,000,000. There are several methods of bypassing this border. The next layer is the world border, which lies at X/Z ☒9,999,984 by default, and establishes an arbitrary (but capped at this default value) blockade to prevent the player from advancing. ![]() This limit prevents any surpassing of the next borders using the Nether to multiply distance by 8. There are several different intended horizontal boundaries in the game.įirstly is the maximum distance nether portals can generate at in the Overworld, at X/Z ☒9,999,872 blocks (128 blocks, from the 16 blocks per chunk multiplied by the 8 block multiplier). Chunks still generate past this point, but the player cannot go past ☓0 million blocks out. The world border is located at X/Z ☒9,999,984. ![]() Definition Java Edition Horizontal limits
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